Finding Victor is a VR escape room that tells the story of an Indigenous youth overcoming homelessness. As the player, you are a friend tasked with finding Victor by solving clues and uncovering his journey back to support. Take a journey through 3 escape room style challenges where you collect objects, solve puzzles, and learn more about Victor and his fall from grace and rise to success.
RELEASE DATE
October 31, 2019
TIME FRAME
8 Weeks
PLATFORM
Oculus Go
ENGINE/LANGUAGE
Unity, C#
TEAM SIZE
7 People
PRODUCTION ROLES
3D Artist, Environment Artist

AVAILABLE ON

3D Artist

I worked as one of the 3D artists, along with another artist, to create the necessary props and environment that was needed for each of the levels. Initial 3D models were created in Blender 3D, and then later textured in Substance Painter to be imported into Unity. Design was created and changed if required based on client feedback. Some of my duties included:

Environment Artist

I was also responsible for filling out the game levels with the environmental props created. The programmers gave me a rough blockout for each scene, as well as a general idea of where the important elements needed to go. From there, it was my job to fill out the game level and make it feel as realistic as possible, including create additional models. This included:
SCREENSHOTS
Screenshots of how the environment came together in the game.



VIDEOS
Videos that quickly show off the environment design.